Digital sales now represent 74% of the US Digital game market. According to the Newzoo Global Games Market Report :
2.2 billion gamers across the globe are expected to generate $108.9 billion in game revenues in 2017. This represents an increase of $7.8 billion, or 7.8%, from the year before. Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year over year to $46.1 billion, claiming 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. The PC and console game markets will generate $29.4 billion and $33.5 billion in 2017, respectively.
Asia-Pacific is by far the largest region, with China expected to generate $27.5 billion, or one-quarter of all revenues in 2017.
Worldwide digital games market: 2017
From a demographic perspective, it’s interesting to note that adult women represent a greater portion of the video game-playing population (31 percent) than boys age 18 or younger (18 percent). That said, the under 18 male combined with the 18-35 male demo still comprises a larger segment (35%) than any other. The under 18 female combined with the 18-35 group stands at 21%. There seems to be the most room for growth with the female 36-49 age group, which sits at just 8%, so perhaps game developers should think more actively about how to appeal to that segment. Overall, the average gamer age is 35.
From SuperData Research Market Report:
Console leads U.S. digital growth. July’s year-over-year growth was underpinned by a 20% rise in console digital revenue and an 18% increase in free-to-play MMO revenue.
Pokemon GO enjoyed a summer bump with their anniversary event.
Pokemon GO had its strongest month of the year so far growing month-over-month. However, this is still down from the $150+ million generated last July when the game launched.
player unknown’s Battlegrounds sold another 1.6 million digital units in July. The gaming video content darling continued its rise, with 4.9 million monthly active users in July.
Grand Theft Auto V stands strong for another month. Through its micro-transactions model, GTA Onlinegrew significantly year-over-year for the month of July across console and PC. It did not outperform its record-breaking numbers in June.
Roblox hits record high MAU on PC. Roblox continues its upward trajectory with a sequential-month gain in monthly active users. On the other hand, monthly revenue appears to have temporarily leveled off due to a slight drop in both conversion and ARPPU.
- Honour of Kings
- Fantasy Westward Journey
- Lineage M
- Dragon Chronicles
- Monster Strike
- Clash of Clans
- Pokemon GO
- Clash Royale
- Candy Crush Saga
- Ghost Story by Netease
- League of Legends
- Dungeon Fighter Online
- Fantasy Westward Journey Online II
- World of Warcraft
- PlayerUnknown’s Battleground
- World of Tanks
- DOTA 2
- Grand Theft Auto V
- FIFA 17
- Battlefield 1
- Call of Duty: Black Ops III
- Tom Clancy’s Ghost Recon: Wildlands
- Call of Duty: Infinite Warfare
- Injustice 2
- Call of Duty: Modern Warfare Remastered
- NBA 2K17
The worldwide digital video games market grew 16% year-over-year in July to $7.8B. The free-to-play MMO, mobile, and console segments showed the most growth this month, up 29%, 17%, and 21%, respectively. Premium PC grew to a lesser extent, 8% year-over-year, while pay-to-play MMO declines 2% and the social segment continues its decline, 6% year-over-year. And we expect it will be increased in Future. If you have any further idea, Information, or articles regarding Gaming Market please don’t hesitate to share with us. We always looking for the contributors like this and really appreciate.
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